Cross product
(F2.3.2) F2.3 · Dot and Cross Products →A vector perpendicular to both A and B, with magnitude equal to the area of the parallelogram they span; direction set by the right-hand rule.
| vectors being multiplied | — | |
| cross product | — | |
| angle between the vectors | degrees | |
| unit vector perpendicular to both | — |
Defined only in three dimensions (or treated as the z-component in a 2-D plane).
Not defined the same way outside three dimensions; in 2-D problems only its z-component survives and is often treated as a scalar.
Magnitude equals the area of the parallelogram with sides A and B:
Direction is perpendicular to both, fixed by the right-hand rule: curl the fingers from A to B, the thumb gives the direction.
In components:
A = (2, 0, 0), B = (0, 3, 0):
Magnitude 6 equals the rectangle's area 2 × 3; the direction +z follows from curling the fingers from A to B.
The cross product is anticommutative: A × B = −B × A. Order matters, unlike the dot product.